My Top 5 Audio Assault Plugins

brandonshireMixing, PluginsLeave a Comment

We all have our favorites, and in this post I want to share my top 5 from Audio Assault! Let’s countdown, starting from number 5. 5. FreakQ 305 It’s hard to see what’s so special about FreakQ 305 on the surface, because it looks like a typical eq with an analog eq workflow. But when you dive in, you’ll find … Read More

Gain Staging For Amp Sims

brandonshireConcepts, Mixing, Plugins, Production, WorkflowLeave a Comment

Amp sims, like their real world counterparts, are non-linear processes. As you increase the input level, they saturate and distort more. As you decrease the input signal, they clean up more. It’s important to remember this characteristic, as you can drastically change the response of the amp sim by adjusting the input level. Let’s start with some numbers. My interface … Read More

Review: Transgressor by Boz Digital Labs

brandonshirePlugins1 Comment

Recently Boz Digital Labs released Transgressor, which is a transient designer that allows you to eq the transient and the sustain separately. This plugin seems like it was created with my workflow in mind, so when I got the chance to get a review copy I was stoked! Let me explain.   I tend to avoid compression for transient shaping. … Read More

Why I Don’t Care About Accurate Analog Modeling.

brandonshireConcepts, Plugins16 Comments

Plugin manufacturers are on a never ending quest to develop the holy grail of plugins…the perfect digital model of a classic analog piece that everyone in the industry embraces as the most accurate, bar none. This is admirable in that it pushes the technology further and further, and now we have top tier mix engineers like Andrew Scheps and Jack … Read More

Do we really need more 1176 plugin models?

brandonshireConcepts, Plugins6 Comments

Back in the day, we had hardware. Since then, we started using software. Over the years, we’ve become better and better at developing this software so that it fools the trained ear into thinking it’s hardware. We make it move, overload, have noise, and try to recreate the exact sonic imprint of the hardware. We’ve put a ton of time … Read More